AI Insights · Timothy · April 2022
Top 5 io Games in Africa Q1 2022
Discover the performance of the top 5 io games in Africa during Q1 2022, highlighting trends in downloads, revenue, and active users.
The first quarter of 2022 brought interesting shifts in the performance of the top 5 io games on a unified platform in Africa. Let's take a closer look at the weekly trends in downloads, revenue, and active users for these popular games.
WormsZone.io - Hungry Snake
Throughout Q1 2022, WormsZone.io - Hungry Snake saw fluctuating weekly downloads, starting from 81.9K and peaking at 128.4K by the end of March. Revenue also varied, with a notable peak at $122 in the last week of January. Active users steadily increased, reaching a high of 799.1K by the end of the quarter.
Snake.io - Fun Online Snake
Snake.io - Fun Online Snake experienced a consistent rise in weekly downloads, beginning at 48.9K and climbing to 97K by the end of March. Revenue trends showed some peaks, especially in late February and March, with earnings reaching $179 and $165 respectively. Active users saw significant growth, starting from 439.6K and peaking at 789.8K in late January.
War of Rafts: Sea Battle Game
War of Rafts: Sea Battle Game had a steady number of weekly downloads, peaking at 57.1K in late January before gradually declining to 26.9K by the end of March. The active user base also saw a downward trend, starting at 124.5K and ending at 150.2K. Revenue data was not significant during this period.
slither.io
slither.io's weekly downloads showed an upward trend early in the quarter, peaking at 42.5K in late February before stabilizing around 25.7K by the end of March. Revenue remained minimal, with occasional peaks, such as $35 in early February. Active users grew steadily, reaching a high of 389.9K in early March.
State.io - Conquer the World
State.io - Conquer the World saw a significant increase in weekly downloads, peaking at 61.3K in late February. Revenue followed a similar pattern, with notable peaks of $87 in early February and $95 in late March. Active users grew consistently, reaching a high of 152.6K by the end of February.
These trends highlight the dynamic nature of the mobile gaming market in Africa. For more detailed insights and data, visit Sensor Tower's platform.